Guild's Dictionary of Colonial Arts and Trades
compiled from various list and records on Colonial Trades & Occupations
Updated May 2011

The Guild's Dictionary is the official guide to the trade terms and definitions acceptable for membership in this society. Proof of trade must be submitted based on the terms used in this dictionary. While other dictionaries may have additional definitions or differing definitions, for the purposes of the Guild, this is the official guide.

The society welcomes the discovery of new trade terms and definitions. Please submit all suggested trades/definitions to the Registrar General in writing, with a duplicate copy to the President General, prior to submitting any papers. It is at the discretion of the Guild's Executive Council as to whether a new term/definition will be added to the Guild's Dictionary.

This online Dictionary will be updated periodically. Each member is given a complimentary, hard copy booklet of the Guild's Dictionary of Arts and Trades and Minor Guild Trade List with their new member packet.

Guild's Rule --- one trade, per paper, per ancestor, per member.
No exceptions.

CLARIFICATION OF VARIOUS TERMS OFTEN USED TO DESCRIBE THE ARTISAN PRACTICE
Apprentice = one who is bound to a skilled worker for a specified time to learn a trade
Prentis = used as an abbreviation for apprentice
Artificer = = highly respected skilled or artistic worker or craftsman or one who makes or contrives (not to be confused with an artificer, one who is skilled only as a metal worker)
Journeyman = one who has served an apprenticeship, mastered craft, no longer bound to serve for years but is hired day by day.
Bondman = a person bonded to a master for the purpose of learning a skill or trade
Master = a skilled workman or one in business on his own
Occupier = a tradesman
Tradesman = a shopkeeper or skilled craftsman or "monger"
Wright = a skilled worker in various trades, i.e. shipwright, wheelwright, cartwright, etc.
Artisan = craftsman

 

MINOR GUILD TRADE --- EXPLANATION AND LEGEND

"For our purposes" in the Guild, all trades have been divided into six groups of like-trades, which are referred to as the Six Minor Guilds. These Minor Guild Trades (MGT) are for the use of this Society only and do not refer or relate outside this organization. They are simply a way to organize the many Colonial trades the Society recognizes and to create a fun and interactive approach to the way this Society does business. In the Dictionary, each trade term and definition is followed by the code denoting which Minor Guild Trade it has been assigned.

Members are provided a Minor Guild Trade charm with their purchase of the large society insignia. The icon on this charm depicts which MGT their original ancestor's trade falls under. The Society insignia was specifically designed with a top bar to display one of each of the six charms. Members may or may not challenge themselves to prove an additional supplemental ancestor in each of the Six Minor Guilds. Those members that do so, are thereafter referred to as a Master Guilder. A member may also continue to prove additional ancestral supplements and work toward additional Master Guilder sets.

All members are encouraged to submit supplemental papers whether they reach Master Guilder status or not. Honoring one's ancestors is the focus of this Society. The Guild has made a commitment to publish a Society Lineage Book. This publication will show the lineages of all members/original ancestors and supplemental lineages.

A = ARTS - those in the field of music, drama and literature; artists who created by painting, sculpting, engraving, carving, etc.; those who designed or used their intellect to invent or create.
P = PROVISIONS - those who dealt with items such as edibles, potables, soap, wax, etc.
S = SMITHS - those who worked with metals
T = TEXTILES - those who worked with fabrics, natural fibers, leather, clay, etc.
TR = TRADES - those who sold or brokered goods
W = WRIGHTS - those who worked with wood, stone, brick, glass, etc.

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